elpekenin/rng.h¶ Generate (pseudo-)random numbers. Note This is just a convenience layer on top of lib8tion.h void rng_set_seed(uint16_t seed)¶[source] Set the seed for the RNG. Tip I do it by reading ADC’s noise twice and multiplying the values. uint16_t rng_min_max(uint16_t min, uint16_t max)¶[source] Generate a random number in the [min, max] range. It will also add some entropy to the RNG.